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MINNESOTA AMATEUR SPORTS EMPIRE BASKETBALL LEAGUE

MINNESOTA AMATEUR SPORTS EMPIRE BASKETBALL LEAGUE

MNASE Amateur Basketball Gameplay Rules and Guidelines

Rules, Regulations and Standards of Gameplay are listed below, we are always updating our rules and regulations to better serve our members and help run a smoother program. MNASE League rules are a combination of guidelines set by the USA Basketball Community, and modified by MNASE to help operate a more exciting, fun and competitive season for all athletes.

Rules and Regulations for the each division may differ, the rules and standards are in your 3 ring binder for review at all times and may be accessed here as well.

Please check your division to make sure you have reviewed and understand the rule and standards of game play for your division in which you are enrolling to participate.

EQUIPMENT AND COURT SPECIFICATIONS

Playing Segment

Size of Ball

Height of Basket

Size of Court

Distance of 3-Point Arc

Distance of Free-Throw Line

9U and 11U Divisions

Boys and Girls size 5 (27.5”)

10"

74’x50’ or smaller

 19'9" 

14’

13U and 15U Divisions

Boys and Girls size regulation Basketball (28.5”)

10'

74’x50’ or smaller

19'9"

14’

17U Division

Girls size 6 (28.5”) Boys size 7 (29.5”)

10’

84’x50’ or 94’x50’

19’9”

15’

18A Division

Girls size 6 (28.5”) Boys size 7 (29.5”)

10’

94’x50’

22’2” or the next available line under 22’2”

15’



Game Structure

Playing Segment

Game Length

Time Between Periods

Extra Period(s)

Scoring

Timeouts

Start of Game Possession

9U and 11U Divisions

Four 7-minute periods

1 minute

2 minutes

Free throw: 1 point

All field goals: 2 points

Field Goals Made outside of 3pt Arc: 3 points
  • Two 60-second timeouts permitted in the first half of play. Two 60-second timeouts permitted in the second half of play
  • One 60-second timeout granted for each extra period
  • Unused timeouts may not carry over to the next half or into extra periods

Home Team will receive the ball at the start of the game. Throw-in will be placed at the opposite end of the court along the baseline of their opponents jersey.

13U and 15U Divisions

Four 8-minute periods

1 minute

2 minutes

Free throw: 1 point

All field goals: 2 points

Field goal outside of 3-point arc: 3 points

  • Two 30-second timeouts and One 60-second timeout permitted in the first half of play
  • Two 30-second timeouts and One 60-second timeout permitted in the first second half of play
  • One 30-second timeout granted for each extra period
  • Unused timeouts may not carry over

Jump Ball

17U Divisions

Four 8-minute periods

1 minute

4 minutes

Free throw: 1 point

All field goals: 2 points

Field goal outside of 3-point arc: 3 points

  • Two 30-second timeouts and One 60-second timeout permitted in the first half of play
  • Two 30-second timeouts and One 60-second timeout permitted in the first second half of play
  • One 30-second timeout granted for each extra period
  • Unused timeouts may not carry over

Jump ball

18A Divisions

Four 8-minute periods

2 minutes

5 minutes

Free throw: 1 point

All field goals: 2 points

Field goal outside of 3-point arc: 3 points

  • Two 60-second timeouts permitted in the first half of play. Three 60-second timeouts permitted in the second half of play
  • Maximum of 1 timeouts permitted per team in the final 2 minute of the fourth period
  • One 60-second timeout granted for each extra period
  • Unused timeouts may not carry over to the next half or into extra periods

Jump ball


RATIONALE

Start of Game Possession: For 9U and 11U Division teams home team will be awarded the ball at the start of the game on under their opponents basketball, alternating possession rules will then ensue throughout the game.

Timeouts: Managing the way timeouts are called allows for better game flow and decision-making by the player(s), players may call timeouts if they have possession of the ball and approval from their coaches, this is applies to the current game situation at hand.


GAME TACTICS

Playing Segment

Playing Time

Set Defense

Pressing Defense

Double-Team/Crowding

Stealing from the Dribbler

9U and 11U Divisions

Coaches Discretion

Only player-to-player defense throughout the competition

Pressing is not allowed throughout the competition

Double-team/crowding is not allowed throughout the competition

Stealing from a dribbler is not allowed throughout the competition

13U and 15U Divisions

Equal playing time in periods 1-3. Coaches discretion in the fourth period and each extra period

Only player-to-player defense throughout the competition

Player-to-player defense may be extended full court in the fourth period and each extra period

Leading team may not extend the defense over half court when leading by 15 points or more

Double-team/crowding is not allowed throughout the competition

Coaches discretion throughout the competition

17U Divisions

Coaches discretion throughout the competition

All allowed throughout the competition at coaches discretion

Pressing allowed throughout the competition

Leading team may not press when leading by 15 points or more

Allowed throughout the competition at coaches discretion

Coaches discretion throughout the competition

18A Divisions

Coaches discretion throughout the competition

All allowed throughout the competition at coaches discretion

Pressing allowed throughout the competition

Allowed throughout the competition at coaches discretion

Coaches discretion throughout the competition



HIGHLIGHTED GAME PLAY RULES

 

Playing Segment

Backcourt Timeline

Shot Clock

5 Seconds Closely Guarded

Clock Stoppage

9U/11U Divisions

Not applicable

Not applicable

Not applicable

On any dead ball

13U/15U Divisions

10 seconds

Not applicable

 

Only when the offensive player is holding the basketball

On any dead ball

17U Division

10 seconds

30 seconds

  • Full 30 second reset on offensive and defensive rebounds
  • Full 30 second reset on any foul

Only when the offensive player is holding the basketball

  • On any dead ball
  • After a made field goal in the last 2 minutes of the fourth period and in each extra period

18A Division

10 seconds

30 seconds

  • 15 second reset for offensive rebound
  • Full 30 second reset for fouls committed in the backcourt
  • If a foul is committed in the frontcourt and the shot clock is above 15 seconds, there will be no reset and the clock will continue from the time it was stopped
  • If a foul is committed in the frontcourt and the shot clock is under 15 seconds, it shall be reset to 15 seconds

Only when the offensive player is holding the basketball

  • On any dead ball
  • After a made field goal in the last 2 minutes of the fourth period and in each extra period

RATIONALE

Backcourt Timeline: Not having a timeline violation for 7-8 year-olds allows coaches to communicate to players before they reach half court. This assists coaches in teaching children, particularly for those first learning the game. The progression to 10 seconds for 9-11 and 12-14 year-olds, and later to eight seconds for Grades 9-12, allows the game to flow while developing skills such as ball-handling, passing and decision-making.

Clock Stoppage: Stopping the clock following a made basket within the last two minutes of the fourth period and any extra periods for 12-14 year-olds and 9th-12th graders allows for additional strategic decision-making. Fewer clock stoppages for 7-8 and 9-11 year-olds allows for a better game flow.

Shot Clock: The 30-second shot clock for 12-14 year-olds, along with the 24-second shot clock for 9th-12th graders, allows for more possessions for each team, better game flow and places decision-making elements in the hands of players.

 

HIGHLIGHTED GAME PLAY RULES CONTINUED


Playing Segment

Length of Time for a Free Throw

Number of Players Permitted on Free-Throw Lane

Substitutions

Advancement of Ball after a Timeout

9u/11U Divisions

10 seconds

Offense may have 3 players on the lane, including the shooter

Defense may have 3 players on the lane

Either team may substitute when the clock is stopped

Not applicable

13U/15U Divisions

10 seconds

Offense may have 3 players on the lane, including the shooter

Defense may have 3 players on the lane

Either team may substitute when the clock is stopped

Not applicable

17U Division

8 seconds

Offense may have 3 players on the lane, including the shooter

Defense may have 3 players on the lane

  • Either team may substitute on any dead ball
  • Either team may substitute before the first free throw attempt or after the last free throw if made
  • A non-scoring team may substitute after any field goal scored in the last 2 minutes of the fourth period and each extra period. If the non-scoring team substitutes, the scoring team may also substitute

In the last 2 minutes of the fourth period and each extra period following a timeout, the ball will be inbounded from the offensive team’s frontcourt opposite the scorer’s table

18A Division

5 seconds

Offense may have 3 players on the lane, including the shooter

Defense may have 3 players on the lane

  • Either team may substitute on any dead ball
  • Either team may substitute before the first free throw attempt or after the last free throw if made
  • A non-scoring team may substitute after any field goal scored in the last 2 minutes of the fourth period and each extra period. If the non-scoring team substitutes, the scoring team may also substitute

In the last 2 minutes of the fourth period and each extra period following a timeout, the ball will be inbounded from the offensive team’s frontcourt opposite the scorer’s table


RATIONALE

Advancement of the Ball after a Timeout: For 9U/11U Divisions, the focus is on development over strategy. Therefore, there is no pressing defense at this level, and the ball will not automatically advance after a timeout.


Contact

MNASE Basketball League LLC
3333 W. Division St., Suite 500
Saint Cloud, Minnesota 56301

Phone: 763-200-1471
Email: [email protected]

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